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Bad Brain
12-07-2002, 12:00 AM
Well, I was reading up on a bunch of the fixes in the latest BF1942 patch and I decided to give it another try.

It is great now that its almost finished!

I'm really enjoying playing this game, it has some of the most amazing moments I've ever had playing a game on line. Don't get me wrong, there are plenty of losers that can ruin a good time but that happens with any game. I must say this game is HUGE.

On any given map you can play multiple roles and really have different challenges. I've played as a lone sniper, hidden in a bombed out building, and as a tank driving- assault gunning- take no prisoners soldier (plus all the other possibilities) and gotten a real kick out of it.

I'd recommend playing it for anyone with a good solid system (using quality hardware) and a fast connection.

http://home.cogeco.ca/~kldastie/BF1942_1.jpg

Bad Brain
12-07-2002, 12:02 AM
See that weeee little guy on the runway... see those bombs falling from my plane... He died, and so did the jeep to his right. :D

Snitt
12-07-2002, 01:19 AM
Wow, that game looks nice!

Mikey
12-07-2002, 01:45 AM
Hmm... I might actually pick this game up sometime. I wasn't a very big fan of it when it came out, but now maybe the patches have made it more playable now.

Bad Brain
12-07-2002, 07:36 AM
Well, here are the fixes in 1.2:

================================================== ================
Battlefield 1942(tm) v1.2
Read Me File
November 7, 2002
================================================== ================

================================================== ================
Patch 1.2
================================================== ================
NETWORK/SERVER FIXES
-Low close combat hit accuracy due to network lag is much improved.
-Some Server CPU usage optimizations: Multiple server instances
should perform better.
-Fixed currently connected players being dropped at map switch in
favor of new connections.
-Remote Console application is now fixed.
-Release of bound sockets works correctly.
-Bug causing missing spawn points and Gray flags that do not
change is fixed.
-Bug causing soldier animation states to be dropped is fixed.
-Reconnection problems fixed.
-The ASEHost.dll "Failed to execute ASEQuery_init()" error
is fixed.
-No longer need to reissue the admin.enableRemoteConsole
and enableRemoteAdmin commands every time the server restarts.
-Bug in Standalone Server causing "Corrupted Data" error when
hosting CTF on Bocage is fixed.
-Added hit detection feedback: Client crosshairs blink with a
small dot in the crosshair and additional cross-lines when the
server registers a successful hit.
-Dedicated server settings are saved properly. (Note: if Friendly
Fire checkbox is turned off, the next time the dedicated server
is started the check box will be checked, but the percentages will
all be at 0%)
-Remote Admin (admin connected to server as a player) does not
have to authorize every time a new map starts anymore.

CLIENT FIXES
#Totally new file structure
-Ensures easy implementation of mods and expansion packs.
-There is a bf1942.pid file that includes the process id for the
battlefield game running.
#Gameplay tweaks
-Jeeps more sensitive to shells (one shot equals one kill).
-Increased B17 rate of fire for better carpet bombing.
-Grenade damage versus tanks is 40% less powerful.
-AA Gun Damage vs Infantry is increased (1 shot equals 1 kill in
torso/head). Also removed splash damage versus infantry.
-Slightly increased knife damage distance.
-Slightly decreased deviation when walking and shooting with
side arms.
-Increased damage for Machine Gun 42 and browning versus infantry.
-Increased damage for Plane Machine Guns versus other planes.
-Tiger tank health increased by 25%.
-Fixed M10 being treated as a jeep for splash damage.
-Slightly increased damage for MP40, MP18 and Thompson
versus infantry.
#Cheats removed
-"Long View Distance" cheat fixed.
-"Wireframe" cheat fixed.
-"Turning Off Fog" cheat fixed.
#Sound improvements and optimizations
-Irregular looping sounds and/or loss of sounds bug has been
fixed.
-Redundant sound state changes removed.
#Memory usage optimizations.
#Physics engine improvements
-Mine placed on jeep causing jeep to sink through ground no
longer possible.
#AI optimization
-Bots do not jump in and out of vehicles anymore.
-Bots have improved mobility and behavior while sitting in tanks:
close range enemies now make the AI drive further away and fire
from distance instead of just hopelessly circling around the
enemy.
-Several small tweaks and improvements for bot control
*Major improvements to artillery.
*Improved path selection (less prone to go on rough terrain).
*Major improvement of the fire behavior.
*Fixed bug in SAI's bot ordering update.
*Fixed AI handgun sound effect.
*AI will not favor planes on a runway which is blocked by other
vehicles.
*Decreased AI view distance.
*Several tweaks of .con-files for more accurate description of
the game elements.
#Menu
-New Button "Custom Game" lets the player play a custom made mod
game or Expansion Pack games.
-Server browser "Backfire" setting displays properly in server
details window.
-The in-game console stays in front of game text and is less
transparent for improved visibility.
-Improved In-game server browser filters.
-TAB button works so players can see their own score even if they
didn't make the top-3.
-The Minimap arrow yellow flash lasts longer when a teammate uses
a voice or radio command.
-Dedicated Server menu has an added function called
"Automatic Restart". When checked the server will automatically
restart if it crashes or is turned off any other way than
pressing the stop server button.
#Rendering optimization
-Billboard trees for GeForce 3-4.
-Hardware shadows on all cards (GeForce 1-4).
-Hardware skinning on animated meshes (wheels, flags, soldiers)
(GeForce 3+ and hw vertexshaders cards).
*New option to put into videoDefault.con (if wanted)
renderer.forceSwSkinning 1
(default is 0 = use hardware if available.)
-Tri-stripping (optimizing meshes to improve FPS).
-GeForce4 MX support fix that eliminates desktop crashes occurring
on some computers.

Icy Armageddon
12-07-2002, 05:25 PM
I think im going to get it now to. I have hard good things from the 1.2 patch.

MakesKidsKill
12-09-2002, 01:22 PM
I play it constantly... it owns...

Bad Brain
12-09-2002, 01:42 PM
Yes it does. :D

X-Todd
12-09-2002, 02:13 PM
so how much of the game is finished now?
:p

MakesKidsKill
12-09-2002, 04:53 PM
does anyone know Antisnipe from Q3W? I ran into him on a BF1942 server...

that game is soooooooooooooo good... there's an expansion coming out, more maps, more vehicles, more weapons...

Icy Armageddon
12-09-2002, 09:31 PM
I have been replaying the demo and it is intense.

MakesKidsKill
12-10-2002, 01:25 PM
cool... is there a BF1942 branch of PCS now?

If so, I wanna be Supreme Allied Commander!!!11

raiL
12-10-2002, 01:47 PM
i wonder how it will run on my pos pc
i'll give it a go and see

Bad Brain
12-10-2002, 07:43 PM
MKK when do you usually play? I'm on after 11:30pm est everynight. I 'm an Uber-Engineer.

MakesKidsKill
12-10-2002, 08:02 PM
I usually on after 9pm pacific time, so pretty close to when you're there...

I'm usually an engineer too, either driving a tank or a sub around... sometimes I snipe, just cuz I lurv it...

I don't play on any particular servers. While I'm waiting for them to turn my cable back on (saturday), I think i'm gonna spend some time practicing bombing, something I absolutely suck at.

Darken Rahl
12-10-2002, 10:57 PM
I just want my 'puter to run. :(

Icy Armageddon
12-11-2002, 09:38 PM
Driving the sub owns. Except when you get depth charged. :(

Bad Brain
12-12-2002, 01:23 AM
I've yet to play the sub maps. I prefer the "Battle of the bulge" and "Market Garden" maps.

I'm really hooked on this game.

MakesKidsKill
12-12-2002, 01:31 PM
Market Garden, Bocage, Battle of the bulge... I liek the europe maps, but Tobruk and El Alamein are pretty fuckin sweet... El Alamein is just huge...

Icy Armageddon
12-12-2002, 07:09 PM
Market Garden owns with the fortress. I hope the exp has more sub maps and more maps with heavy planes.

Bad Brain
12-13-2002, 02:03 AM
Not to beat a dead horse here but MAN OH MAN this game is good. I've found a couple solid 64player servers and I'm astonished at how cool the battles can be. I tried to get a screenshot (but failed) of mine and two other fighter planes just destroying an enemy base. We took out 2 tanks, a jeep and about 4 infantry with one pass.

I'm hooked.

Icy Armageddon
12-13-2002, 02:04 AM
A group of tanks can own like nothing else. It is crazy on big servers.

MakesKidsKill
12-13-2002, 02:42 PM
Originally posted by Bad Brain
Not to beat a dead horse here but MAN OH MAN this game is good. I've found a couple solid 64player servers and I'm astonished at how cool the battles can be. I tried to get a screenshot (but failed) of mine and two other fighter planes just destroying an enemy base. We took out 2 tanks, a jeep and about 4 infantry with one pass.

I'm hooked.

What server? my cable is back on tmrw....

Bad Brain
12-14-2002, 11:05 AM
It was one of the Nvidia servers.

X-Todd
12-14-2002, 11:22 AM
do you have to pay to play?

Bad Brain
12-14-2002, 12:46 PM
Originally posted by X-Todd
do you have to pay to play?

HELLZ NO!!!!!

Fuck that I won't pay to play a FPS.

So hook it up mang.

X-Todd
12-14-2002, 01:51 PM
i dont have the game, you could always get it fo rme for XMAS :)